Create a Favorite Game Prompt in Studio

Thursday, Nov 21, 2024

 

What Is Player Head Turn in Roblox?

In Roblox, Player Head Turn is when the character’s head moves to look in the direction of the player’s camera. This makes the character appear more lifelike because it reacts to where the player is looking. It’s a small but cool detail that can make games feel more immersive.


Why Is Player Head Turn Important?

Player head turn might seem like a minor feature, but it plays a big role in improving the game experience. Here’s why it’s important:

  1. Adds Realism: The character feels more connected to the world, making the game look less robotic and more interactive.
  2. Improves Social Interactions: In multiplayer games, other players can see where you’re looking, which helps in communication.
  3. Enhances Roleplay: Games with roleplay elements feel more natural when characters look around like real people.
  4. Engages Players: A game that pays attention to small details like this feels polished, which encourages players to stay and explore more.

How Is Player Head Turn Used in Roblox?

Player head turn is used in different ways to enhance gameplay, especially in games with exploration, social interaction, or roleplaying. Here are some examples of how it’s used:

  1. Roleplaying Games: In roleplaying games, player head turn makes conversations and interactions feel more realistic. Players can “look” at each other, adding to the immersion.
  2. Exploration Games: In games with open worlds or puzzles, player head turn shows where someone is looking. This can be helpful when solving puzzles with friends or pointing out objects.
  3. Battle or PvP Games: In competitive games, head turn lets players know where their teammates or opponents might be focusing, which adds a strategic element.

Examples of Roblox Games That Use Player Head Turn

Here are some popular Roblox games that use player head turn effectively:

  1. Brookhaven This roleplaying game uses player head turn to make characters feel more alive during conversations and exploration.
  2. Arsenal In this fast-paced shooting game, head turn shows where players are aiming, which makes the action feel more intense and engaging.
  3. Tower of Hell While climbing obstacles, players’ head turns reflect where they’re looking, which adds a subtle touch of realism.
  4. Welcome to Bloxburg In this life simulation game, head turn adds to the immersive, real-world vibe during roleplay and exploration.

How Does Player Head Turn Help Promote Games?

Player head turn might seem like a small feature, but it can have a big impact on a game’s popularity. Here’s how it helps promote games:

  • Makes the Game Memorable: A polished, realistic game is more likely to leave a lasting impression.
  • Encourages Social Sharing: Players are more likely to recommend a game with cool features to their friends.
  • Builds Immersion: A detailed and interactive world keeps players engaged and coming back.
  • Shows Developer Quality: Players notice when developers put effort into small details, making them trust the game more.

Should You Add Player Head Turn to Your Roblox Game?

If you’re a Roblox developer, player head turn can be a great feature to make your game feel polished and engaging. It’s especially useful in roleplaying, exploration, or multiplayer games where social interactions are important.

 

local runService = game:GetService("RunService")
local playerService = game:GetService("Players")

local headHorFactor = 1
local headVerFactor = .6
local bodyHorFactor = .5
local bodyVerFactor = .4
local updateSpeed = .5 / 2

local plr = playerService.LocalPlayer
local cam = workspace.CurrentCamera
local mouse = plr:GetMouse()

local char = plr.Character or plr.CharacterAdded:wait()
local hum = char:WaitForChild("Humanoid")
local isR6 = hum.RigType == Enum.HumanoidRigType.R6
local head = char.Head
local root = char.HumanoidRootPart
local torso = isR6 and char.Torso or char.UpperTorso
local neck = isR6 and torso.Neck or head.Neck
local waist = not isR6 and torso.Waist

local neckC0 = neck.C0
local waistC0 = not isR6 and waist.C0

neck.MaxVelocity = 1/3

runService.RenderStepped:Connect(function ()

	if torso and head and ((isR6 and neck) or (neck and waist)) and cam.CameraSubject == hum then

		local camCF = cam.CFrame
		local headCF = head.CFrame

		local torsoLV = torso.CFrame.lookVector

		local dist = (headCF.p - camCF.p).magnitude
		local diff = headCF.Y - camCF.Y

		local asinDiffDist = math.asin(diff / dist)
		local headCross = ((headCF.p - camCF.p).Unit:Cross(torsoLV)).Y

		if isR6 then
			neck.C0 = neck.C0:lerp(neckC0 * CFrame.Angles(-1 * asinDiffDist * headVerFactor, 0, -1 * headCross * headHorFactor), updateSpeed)
		else
			neck.C0 = neck.C0:lerp(neckC0 * CFrame.Angles(asinDiffDist * headVerFactor, -1 * headCross * headHorFactor, 0), updateSpeed)
			waist.C0 = waist.C0:lerp(waistC0 * CFrame.Angles(asinDiffDist * bodyVerFactor, -1 * headCross * bodyHorFactor, 0), updateSpeed)
		end

	end
end)